Elementary cellular automaton
In mathematics and computability theory, an elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0 and 1) and the rule to determine the state of a cell in the next generation depends only on the current state of the cell and its two immediate neighbors. There is an elementary cellular automaton (rule 110, defined below) which is capable of universal computation, and as such it is one of the simplest possible models of computation.
The numbering system
    
There are 8 = 23 possible configurations for a cell and its two immediate neighbors. The rule defining the cellular automaton must specify the resulting state for each of these possibilities so there are 256 = 223 possible elementary cellular automata. Stephen Wolfram proposed a scheme, known as the Wolfram code, to assign each rule a number from 0 to 255 which has become standard. Each possible current configuration is written in order, 111, 110, ..., 001, 000, and the resulting state for each of these configurations is written in the same order and interpreted as the binary representation of an integer. This number is taken to be the rule number of the automaton. For example, 110d=011011102. So rule 110 is defined by the transition rule:
| 111 | 110 | 101 | 100 | 011 | 010 | 001 | 000 | current pattern | P=(L,C,R) | 
|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 1 | 0 | 1 | 1 | 1 | 0 | new state for center cell | N110d=(C+R+C*R+L*C*R)%2 | 
Reflections and complements
    
Although there are 256 possible rules, many of these are trivially equivalent to each other up to a simple transformation of the underlying geometry. The first such transformation is reflection through a vertical axis and the result of applying this transformation to a given rule is called the mirrored rule. These rules will exhibit the same behavior up to reflection through a vertical axis, and so are equivalent in a computational sense.
For example, if the definition of rule 110 is reflected through a vertical line, the following rule (rule 124) is obtained:
| 111 | 110 | 101 | 100 | 011 | 010 | 001 | 000 | current pattern | P=(L,C,R) | 
|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | new state for center cell | N112d+12d=124d=(L+C+L*C+L*C*R)%2 | 
Rules which are the same as their mirrored rule are called amphichiral. Of the 256 elementary cellular automata, 64 are amphichiral.
The second such transformation is to exchange the roles of 0 and 1 in the definition. The result of applying this transformation to a given rule is called the complementary rule. For example, if this transformation is applied to rule 110, we get the following rule
| current pattern | 000 | 001 | 010 | 011 | 100 | 101 | 110 | 111 | 
|---|---|---|---|---|---|---|---|---|
| new state for center cell | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 
and, after reordering, we discover that this is rule 137:
| current pattern | 111 | 110 | 101 | 100 | 011 | 010 | 001 | 000 | 
|---|---|---|---|---|---|---|---|---|
| new state for center cell | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 
There are 16 rules which are the same as their complementary rules.
Finally, the previous two transformations can be applied successively to a rule to obtain the mirrored complementary rule. For example, the mirrored complementary rule of rule 110 is rule 193. There are 16 rules which are the same as their mirrored complementary rules.
Of the 256 elementary cellular automata, there are 88 which are inequivalent under these transformations.
Single 1 histories
    
One method used to study these automata is to follow its history with an initial state of all 0s except for a single cell with a 1. When the rule number is even (so that an input of 000 does not compute to a 1) it makes sense to interpret state at each time, t, as an integer expressed in binary, producing a sequence a(t) of integers. In many cases these sequences have simple, closed form expressions or have a generating function with a simple form. The following rules are notable:
Rule 28
    
The sequence generated is 1, 3, 5, 11, 21, 43, 85, 171, ... (sequence A001045 in the OEIS). This is the sequence of Jacobsthal numbers and has generating function
- .
It has the closed form expression
Rule 156 generates the same sequence.
Rule 50
    
The sequence generated is 1, 5, 21, 85, 341, 1365, 5461, 21845, ... (sequence A002450 in the OEIS). This has generating function
- .
It has the closed form expression
- .
Note that rules 58, 114, 122, 178, 186, 242 and 250 generate the same sequence.
Rule 54
    
The sequence generated is 1, 7, 17, 119, 273, 1911, 4369, 30583, ... (sequence A118108 in the OEIS). This has generating function
- .
It has the closed form expression
- .
Rule 60
    
The sequence generated is 1, 3, 5, 15, 17, 51, 85, 255, ...(sequence A001317 in the OEIS). This can be obtained by taking successive rows of Pascal's triangle modulo 2 and interpreting them as integers in binary, which can be graphically represented by a Sierpinski triangle.
Rule 90
    
The sequence generated is 1, 5, 17, 85, 257, 1285, 4369, 21845, ... (sequence A038183 in the OEIS). This can be obtained by taking successive rows of Pascal's triangle modulo 2 and interpreting them as integers in base 4. Note that rules 18, 26, 82, 146, 154, 210 and 218 generate the same sequence.
Rule 94
    
The sequence generated is 1, 7, 27, 119, 427, 1879, 6827, 30039, ... (sequence A118101 in the OEIS). This can be expressed as
- .
This has generating function
- .
Rule 102
    
The sequence generated is 1, 6, 20, 120, 272, 1632, 5440, 32640, ... (sequence A117998 in the OEIS). This is simply the sequence generated by rule 60 (which is its mirror rule) multiplied by successive powers of 2.
Rule 110
    
The sequence generated is 1, 6, 28, 104, 496, 1568, 7360, 27520, 130304, 396800, ... (sequence A117999 in the OEIS). Rule 110 has the perhaps surprising property that it is Turing complete, and thus capable of universal computation.[1]
Rule 150
    
The sequence generated is 1, 7, 21, 107, 273, 1911, 5189, 28123, ... (sequence A038184 in the OEIS). This can be obtained by taking the coefficients of the successive powers of (1+x+x2) modulo 2 and interpreting them as integers in binary.
Rule 158
    
The sequence generated is 1, 7, 29, 115, 477, 1843, 7645, 29491, ... (sequence A118171 in the OEIS). This has generating function
- .
Rule 188
    
The sequence generated is 1, 3, 5, 15, 29, 55, 93, 247, ... (sequence A118173 in the OEIS). This has generating function
- .
Rule 190
    
The sequence generated is 1, 7, 29, 119, 477, 1911, 7645, 30583, ... (sequence A037576 in the OEIS). This has generating function
- .
Rule 220
    
The sequence generated is 1, 3, 7, 15, 31, 63, 127, 255, ... (sequence A000225 in the OEIS). This is the sequence of Mersenne numbers and has generating function
- .
It has the closed form expression
- .
Note that rule 252 generates the same sequence.
Rule 222
    
The sequence generated is 1, 7, 31, 127, 511, 2047, 8191, 32767, ... (sequence A083420 in the OEIS). This is every other entry in the sequence of Mersenne numbers and has generating function
- .
It has the closed form expression
- .
Note that rule 254 generates the same sequence.
Images for rules 0-99
    
These images depict space-time diagrams, in which each row of pixels shows the cells of the automaton at a single point in time, with time increasing downwards. They start with an initial automaton state in which a single cell, the pixel in the center of the top row of pixels, is in state 1 and all other cells are 0.
 Rule 0 Rule 0
 Rule 1 Rule 1
 Rule 2 Rule 2
 Rule 3 Rule 3
 Rule 4 Rule 4
 Rule 5 Rule 5
 Rule 6 Rule 6
 Rule 7 Rule 7
 Rule 8 Rule 8
 Rule 9 Rule 9
 Rule 10 Rule 10
 Rule 11 Rule 11
 Rule 12 Rule 12
 Rule 13 Rule 13
 Rule 14 Rule 14
 Rule 15 Rule 15
 Rule 16 Rule 16
 Rule 17 Rule 17
 Rule 18 Rule 18
 Rule 19 Rule 19
 Rule 20 Rule 20
 Rule 21 Rule 21
 Rule 22 Rule 22
 Rule 23 Rule 23
 Rule 24 Rule 24
 Rule 25 Rule 25
 Rule 26 Rule 26
 Rule 27 Rule 27
 Rule 28 Rule 28
 Rule 29 Rule 29
 Rule 30 Rule 30
 Rule 31 Rule 31
 Rule 32 Rule 32
 Rule 33 Rule 33
 Rule 34 Rule 34
 Rule 35 Rule 35
 Rule 36 Rule 36
 Rule 37 Rule 37
 Rule 38 Rule 38
 Rule 39 Rule 39
 Rule 40 Rule 40
 Rule 41 Rule 41
 Rule 42 Rule 42
 Rule 43 Rule 43
 Rule 44 Rule 44
 Rule 45 Rule 45
 Rule 46 Rule 46
 Rule 47 Rule 47
 Rule 48 Rule 48
 Rule 49 Rule 49
 Rule 50 Rule 50
 Rule 51 Rule 51
 Rule 52 Rule 52
 Rule 53 Rule 53
 Rule 54 Rule 54
 Rule 55 Rule 55
 Rule 56 Rule 56
 Rule 57 Rule 57
 Rule 58 Rule 58
 Rule 59 Rule 59
 Rule 60 Rule 60
 Rule 61 Rule 61
 Rule 62 Rule 62
 Rule 63 Rule 63
 Rule 64 Rule 64
 Rule 65 Rule 65
 Rule 66 Rule 66
 Rule 67 Rule 67
 Rule 68 Rule 68
 Rule 69 Rule 69
 Rule 70 Rule 70
 Rule 71 Rule 71
 Rule 72 Rule 72
 Rule 73 Rule 73
 Rule 74 Rule 74
 Rule 75 Rule 75
 Rule 76 Rule 76
 Rule 77 Rule 77
 Rule 78 Rule 78
 Rule 79 Rule 79
 Rule 80 Rule 80
 Rule 81 Rule 81
 Rule 82 Rule 82
 Rule 83 Rule 83
 Rule 84 Rule 84
 Rule 85 Rule 85
 Rule 86 Rule 86
 Rule 87 Rule 87
 Rule 88 Rule 88
 Rule 89 Rule 89
 Rule 90 Rule 90
 Rule 91 Rule 91
 Rule 92 Rule 92
 Rule 93 Rule 93
 Rule 94 Rule 94
 Rule 95 Rule 95
 Rule 96 Rule 96
 Rule 97 Rule 97
 Rule 98 Rule 98
 Rule 99 Rule 99
Random initial state
    
A second way to investigate the behavior of these automata is to examine its history starting with a random state. This behavior can be better understood in terms of Wolfram classes. Wolfram gives the following examples as typical rules of each class.[2]
- Class 1: Cellular automata which rapidly converge to a uniform state. Examples are rules 0, 32, 160 and 232.
- Class 2: Cellular automata which rapidly converge to a repetitive or stable state. Examples are rules 4, 108, 218 and 250.
- Class 3: Cellular automata which appear to remain in a random state. Examples are rules 22, 30, 126, 150, 182.
- Class 4: Cellular automata which form areas of repetitive or stable states, but also form structures that interact with each other in complicated ways. An example is rule 110. Rule 110 has been shown to be capable of universal computation.[3]
Each computed result is placed under that results' source creating a two-dimensional representation of the system's evolution. The 88 inequivalent rules are as follows, evolved from random initial conditions:
 Rule 0 Rule 0
 Rule 1 Rule 1
 Rule 2 Rule 2
 Rule 3 Rule 3
 Rule 4 Rule 4
 Rule 5 Rule 5
 Rule 6 Rule 6
 Rule 7 Rule 7
 Rule 8 Rule 8
 Rule 9 Rule 9
 Rule 10 Rule 10
 Rule 11 Rule 11
 Rule 12 Rule 12
 Rule 13 Rule 13
 Rule 14 Rule 14
 Rule 15 Rule 15
 Rule 18 Rule 18
 Rule 19 Rule 19
 Rule 22 Rule 22
 Rule 23 Rule 23
 Rule 24 Rule 24
 Rule 25 Rule 25
 Rule 26 Rule 26
 Rule 27 Rule 27
 Rule 28 Rule 28
 Rule 29 Rule 29
 
 Rule 32 Rule 32
 Rule 33 Rule 33
 Rule 34 Rule 34
 Rule 35 Rule 35
 Rule 36 Rule 36
 Rule 37 Rule 37
 Rule 38 Rule 38
 Rule 40 Rule 40
 Rule 41 Rule 41
 Rule 42 Rule 42
 Rule 43 Rule 43
 Rule 44 Rule 44
 Rule 45 Rule 45
 Rule 46 Rule 46
 Rule 50 Rule 50
 Rule 51 Rule 51
 Rule 54 Rule 54
 Rule 56 Rule 56
 Rule 57 Rule 57
 Rule 58 Rule 58
 Rule 60 Rule 60
 Rule 62 Rule 62
 Rule 72 Rule 72
 Rule 73 Rule 73
 Rule 74 Rule 74
 Rule 76 Rule 76
 Rule 77 Rule 77
 Rule 78 Rule 78
 
 Rule 94 Rule 94
 Rule 104 Rule 104
 Rule 105 Rule 105
 Rule 106 Rule 106
 Rule 108 Rule 108
 
 Rule 122 Rule 122
 Rule 126 Rule 126
 Rule 128 Rule 128
 Rule 130 Rule 130
 Rule 132 Rule 132
 Rule 134 Rule 134
 Rule 136 Rule 136
 Rule 138 Rule 138
 Rule 140 Rule 140
 Rule 142 Rule 142
 Rule 146 Rule 146
 Rule 150 Rule 150
 Rule 152 Rule 152
 Rule 154 Rule 154
 Rule 156 Rule 156
 Rule 160 Rule 160
 Rule 162 Rule 162
 Rule 164 Rule 164
 Rule 168 Rule 168
 Rule 170 Rule 170
 Rule 172 Rule 172
 Rule 178 Rule 178
 
 Rule 200 Rule 200
 Rule 204 Rule 204
 Rule 232 Rule 232
Unusual cases
    
In some cases the behavior of a cellular automaton is not immediately obvious. For example, for Rule 62, interacting structures develop as in a Class 4. But in these interactions at least one of the structures is annihilated so the automaton eventually enters a repetitive state and the cellular automaton is Class 2.[4]
Rule 73 is Class 2[5] because any time there are two consecutive 1s surrounded by 0s, this feature is preserved in succeeding generations. This effectively creates walls which block the flow of information between different parts of the array. There are a finite number of possible configurations in the section between two walls so the automaton must eventually start repeating inside each section, though the period may be very long if the section is wide enough. These walls will form with probability 1 for completely random initial conditions. However, if the condition is added that the lengths of runs of consecutive 0s or 1s must always be odd, then the automaton displays Class 3 behavior since the walls can never form.
Rule 54 is Class 4[6] and also appears to be capable of universal computation, but has not been studied as thoroughly as Rule 110. Many interacting structures have been cataloged which collectively are expected to be sufficient for universality.[7]
References
    
- Weisstein, Eric W. "Elementary Cellular Automaton". MathWorld.
- Weisstein, Eric W. "Rule 30". MathWorld.
- Weisstein, Eric W. "Rule 50". MathWorld.
- Weisstein, Eric W. "Rule 54". MathWorld.
- Weisstein, Eric W. "Rule 60". MathWorld.
- Weisstein, Eric W. "Rule 62". MathWorld.
- Weisstein, Eric W. "Rule 90". MathWorld.
- Weisstein, Eric W. "Rule 94". MathWorld.
- Weisstein, Eric W. "Rule 102". MathWorld.
- Weisstein, Eric W. "Rule 110". MathWorld.
- Weisstein, Eric W. "Rule 126". MathWorld.
- Weisstein, Eric W. "Rule 150". MathWorld.
- Weisstein, Eric W. "Rule 158". MathWorld.
- Weisstein, Eric W. "Rule 182". MathWorld.
- Weisstein, Eric W. "Rule 188". MathWorld.
- Weisstein, Eric W. "Rule 190". MathWorld.
- Weisstein, Eric W. "Rule 220". MathWorld.
- Weisstein, Eric W. "Rule 222". MathWorld.
- Cook, Matthew (2009-06-25). "A Concrete View of Rule 110 Computation". Electronic Proceedings in Theoretical Computer Science. 1: 31–55. doi:10.4204/EPTCS.1.4. ISSN 2075-2180.
- Stephen Wolfram, A New Kind of Science p223 ff.
- Rule 110 - Wolfram|Alpha
- Rule 62 - Wolfram|Alpha
- Rule 73 - Wolfram|Alpha
- Rule 54 - Wolfram|Alpha
- Martínez, Genaro Juárez; Adamatzky, Andrew; McIntosh, Harold V. (2006-04-01). "Phenomenology of glider collisions in cellular automaton Rule 54 and associated logical gates" (PDF). Chaos, Solitons & Fractals. 28 (1): 100–111. doi:10.1016/j.chaos.2005.05.013. ISSN 0960-0779.
External links
    
|  | Wikimedia Commons has media related to Elementary cellular automata. |