F.Godmom
F.Godmom is a 1991 video game for MS-DOS compatible personal computers in addition to Windows-compatible computers.
| F.Godmom | |
|---|---|
![]() Title screen | |
| Developer(s) | Soggybread Software |
| Publisher(s) | Soggybread Software |
| Programmer(s) | John Blackwell |
| Platform(s) | MS-DOS Windows 3.1 |
| Release | MS-DOS:
|
| Genre(s) | Strategy |
| Mode(s) | Single-player |
Gameplay
Players control a fairy godmother as she rescues all of her friends from evil crab-like monsters. Collecting all the tokens and finding the key will result in the level's exit being revealed. Players use a magic wand to transform the environment around her.[1] The game uses a simple artificial intelligence engine in order to keep the enemies predictable.[2]
The game includes a boss screen; which allows players to play this game while working at an office job. In order to return to the game, players must type in "FG" on the fake MS-DOS command prompt.[3]
Invoking a fantasy-like atmosphere, players must explore the limited space around by climbing on ladders.
References
- F.Godmom at MobyGames
- Monster information for F. Godmom Archived 2013-09-29 at the Wayback Machine at Dreaming Arts (in Spanish)
- Boss screen at MobyGames
