Glbinding
glbinding is a generated, cross-platform C++ binding for OpenGL which is solely based on the new XML-based OpenGL API specification (gl.xml). It is a fully fledged OpenGL API binding, compatible with current code based on other C bindings, e.g., GLEW. The binding is generated using Python scripts and templates, that can be easily adapted to fit custom needs. It leverages modern C++11 features like scoped enums, lambdas, and variadic templates, instead of relying on macros (all OpenGL symbols are real functions and variables). It provides type-safe parameters, per feature API header, lazy function resolution, multi-context and multi-thread support, global function callbacks, meta information about the generated OpenGL binding and the OpenGL runtime, as well as multiple examples for quick-starting projects.
| Original author(s) | Computer Graphics Systems Group at HPI | 
|---|---|
| Developer(s) | CGInternals GmbH | 
| Stable release | 3.1.0
   / April 26, 2019[1] | 
| Repository | |
| Written in | C++ and Python | 
| Platform | Cross-platform | 
| License | MIT License | 
| Website | glbinding | 
The complete glbinding source code including the generated files are published under the MIT License.
See also
    
    
References
    
- "Release glbinding-3.1.0". cginternals/glbinding. GitHub. Retrieved 2020-07-03.
