Pangea Software
Pangea Software is an Apple exclusive game company based in Austin, Texas, owned and operated by Brian Greenstone. Founded in 1987, the company began as a developer of Apple IIGS games, with the first (and most notable) being Xenocide, which was commercially published by Micro Revelations in 1989. During this period they introduced so-called "24 Hour Games" shareware, a proof of concept of what could be accomplished in a limited time. In 1991, they switched to Macintosh development; notable titles included Power Pete, Nanosaur, Bugdom, Cro-Mag Rally, and Otto Matic. Since 2008, the company has mostly ceased developing Mac games and instead chosen to focus on iOS games,[1] due to the latter being a more lucrative market.
|  | |
| Type | Private | 
|---|---|
| Industry | Video games | 
| Founded | 1987 | 
| Headquarters | Austin, Texas | 
| Key people | Brian Greenstone, CEO | 
| Website | pangeasoft | 
Pangea specializes in video games, the majority of which are 3D third-person shooters. They have a shareware/demo version available for download from their website; serial numbers must be purchased to unlock the full versions. In 1995, Pangea made a deal with Apple to bundle their games with Macintosh computers; this deal ended in 2006, when Apple transitioned to Intel CPUs and decided to stop bundling third-party software.
In addition to games, Pangea also specializes in panoramic photography services.
List of games
    
    Developed
    
- Apple IIGS
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- Macintosh
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Published
    
- Runic (Macintosh, 2007), developed by CodeTurbine
Other products
    
In 1984, Brian Greenstone released his first game, Bloodsuckers, as shareware for the 8-bit Apple II.
In 1990, Xenocide was ported to the IBM PC by Manley & Associates (programmer Doug Deardorff), however without the involvement of Pangea Software.
In 1993, Brian Greenstone programmed and co-designed Harley's Humongous Adventure for the Super Nintendo Entertainment System.
In 2004, Brian Greenstone wrote The Ultimate Game Programming Guide, a book about programming a 3D game engine for Mac OS X.
Since 2006, Pangea has also provided a panoramic photography service, allowing customers to have a 360˚ view of an area that can be navigated and interacted with via a cursor.
References
    
- Chris Ullrich. "TUAW @SXSW Interview: Pangea Software CEO Brian Greenstone".